○ Researchers collected eye tracking, galvanic skin response (GSR) and questionnaire data.
○ They determined a significant correlation between self-fixations and self-location, suggesting a potential relationship between eye fixation count and aspects of embodiment.
○ The use of eye tracking provided a more objective way to analyze VR.
Cognitive3D worked with a team of researchers from the Department of Computer Graphics Technology at Purdue University that wanted to investigate user embodiment within low-budget VR experiences.
Embodiment is the sense of having and perceiving a virtual body as their own.